![]() The most helpful advice I can offer for placing shells is mirroring them. Each variant has multiple & varying degrees. The game has multiple shells available, but currently only 2 variants are available – Shuttle shells and Shell A. Hulls aren’t needed in the space between a room and a shell. They have collision and players can’t go through them. Most of the stuff here is on you and up to you to figure out. This is the hard part, and where I can’t explain everything. I’m not exactly sure how the game handles water going through a gap, but having a hatch usually stops it. Most doors and hatches automatically generate gaps, though. Gaps are for separating hulls & allow air & water to go through. Hulls are also for individual rooms, you do not want one hull for the whole sub, as this will mean one little leak floods the whole thing. Hulls are what mark the interior of the shuttle – If there is a hull, water will not be there. Structures are things like the floor, ceiling, doors, and the shell of the submarine/shuttle. They have no collision and aren’t even necessary to prevent water from coming in, but highly recommended for the interior of a sub. Links are wires & other links, like a weapon periscope to a weapon or a junction box to a reactor. Spawnpoints are where you & your crew spawn – if you have none, you spawn next to the colony and die almost instantly from the pressure. Waypoints are only used for AI, so it’s optional but will make your ship incompatible for AI. Items is for things like fabricators and storage. Lighting is for any lights you have on-board and also makes the background darker & more like the actual game. You can toggle lighting, walls, structures, items, waypoints, spawnpoints, links, hulls, and gaps. The visibility tab is on the left side by default. You can probably repair stuff, but I haven’t tried that yet. Character mode allows you to interact with stuff as if you were a character, it does not spawn an actual character or entity into the game. You can search for & place down an item in the editor, enter character mode, pick it up in character mode, and then put the item in a container or in a weapon. If you aren’t in character mode, you have your editor box at the bottom. You can use this mode to store items in containers. ![]() I’m not going to add anything else here since I don’t know what else to add. ![]() Except you are just a floating screwdriver with infinite wires. I’m not sure if there’s a tutorial on this, but it’s just like if you wire something on a sub-ingame. You need to know how to wire stuff & how wiring works. This preserves the default sub that comes with the game or the original file, but also makes a new. sub file, make your modifications, and then save it under a different name. You can easily make a modified version of a vanilla sub if you open the. If you accidentally overwrite a vanilla sub, you can back it up using the file verification system under Properties. Editing a submarine you’ve opened does not change the sub file, unless you save it over the original sub file. Using open, you can access all your current. Then you have the Back button, the Open button, and the Save button. The submarine placer allows you to place the outline of a submarine into the editor – AND WHEN YOU LOAD THE SUB IN-GAME, IT WILL SPAWN THE ACTUAL SUB – And also connect it to a docking hatch aboard the actual sub. At the top, you have your file controls & the submarine placer. Once you enter the sub editor, all you see is a blue backdrop and some menus around the borders of the game. Not sure what else to put here, so I’ll conclude it here. The DEL key on your keyboard is used to delete objects, and you can use WASD and the mouse to zoom in & out and navigate the area. The controls are pretty simple and much like the normal game, it’s mostly just figuring out where to put what and how to make things work together. It’s certainly something you need to experiment with & figure out on your own. The Barotrauma submarine editor isn’t very user friendly, and even most workshop uploaders haven’t offered or provided much insight on how to use it. Lastly, I highly suggest you don’t make cheaty submarines in order to remove the fun & challenge of the game. In addition, making a submarine is very taxing & is often times not the most enjoyable or fun thing to do. Warnings & disclaimers: I am by no means a professional, and everything in this guide is subject to change as the game is still in early access. Whilst I’m not a professional sub builder and I haven’t uploaded anything to the workshop yet, I’d like to help out the community by providing a basic guide to the sub editor so people can, at the very least, make easy modifications to other subs or make basic structures.
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